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Author Topic: Playstation Move vs Wii  (Read 1550 times)

JayRoe

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Playstation Move vs Wii
« on: April 14, 2010, 11:32:57 AM »
Anton fires up a technical demo. It takes a live feed of you standing in front of the TV and superimposes virtual objects into your hand. The remote becomes a mallet, a globe, a sword. And every single motion translates fluidly to the screen. You can take a ping-pong paddle and twist it around in your hand, watching the item do the same.

The Wii cannot do this.

...

Relying on a camera for input has its downfalls. As the sun sets on Seattle, blades of sunlight fan through the upper windows across windows and walls. Sun-starved Northwesterners rejoice. Sony developers cringe.

The Move systems near the sun have stopped working. While workers outside scramble to tape butcher paper over the offending windows, a live camera feed on screen betrays the problem. To Sony’s EyeToy camera, the entire room is bathed in white, including the relatively weak LED-lit indicator balls on the Move remotes. Without this simple visual cue – so easily washed out by a setting sun – the system is paralyzed.

There’s no less precise Wii mode to revert to – it’s all or none. When your system can’t see the ball, it’s game over.


http://www.digitaltrends.com/gaming/playstation-move-vs-nintendo-wii-under-the-hood/
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GQ

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Re: Playstation Move vs Wii
« Reply #1 on: April 14, 2010, 10:22:28 PM »
Anton fires up a technical demo. It takes a live feed of you standing in front of the TV and superimposes virtual objects into your hand. The remote becomes a mallet, a globe, a sword. And every single motion translates fluidly to the screen. You can take a ping-pong paddle and twist it around in your hand, watching the item do the same.

The Wii cannot do this.

Actually it can (if you're using the wii motion plus addon).  Table tennis on wii sports resort is probably the most immersive video game experience I've ever had and the paddle moves exactly the way you move the wiimote, so I'm surprised this was used as an example of something the wii can't do.
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fracicone

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Re: Playstation Move vs Wii
« Reply #2 on: April 14, 2010, 11:32:09 PM »
I'm starting to think that PS Move, Natal and Wii motion will all end up being gimnicks and gamers will soon grow tired of this crap.
I play a fighting (for example) video game because I don't want to (or cannot) fight in real life and I certainly can't perform a fatality on a sparring partner: why the hell would I want something to mimick what I do? These thing will die and I won't be soon enough, mark my words!
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JayRoe

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Re: Playstation Move vs Wii
« Reply #3 on: April 15, 2010, 01:28:55 PM »
There's no way it will die. And it doesn't mimic what you do, it mimics what you intend to do.
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The Evil one

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Re: Playstation Move vs Wii
« Reply #4 on: April 18, 2010, 07:12:02 PM »
Every system will sadly have it's pro's and downs, for example who would even try to game in an environment filled with sunlight? The glare on my own TV set makes that pretty much impossible for me to see the game even with gamma turned up a lot.
Hence I have some curtains to help with that problem when I game in daytime.

It will be interesting to see how the Move works out in real life.
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Madkill

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Re: Playstation Move vs Wii
« Reply #5 on: April 28, 2010, 01:41:43 AM »
Just give me a game where I have several melee weapons and the ability to walk/run using my legs and I'll be happy!

They need the whole movement thing sorted! Even if it means jogging on the spot to move!
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