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Author Topic: Call of Duty 4: Modern Warfare 2 - SKIDROW  (Read 18429 times)

Phero

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Re: Call of Duty 4: Modern Warfare 2 - SKIDROW
« Reply #180 on: November 21, 2009, 05:29:37 PM »
http://kotaku.com/5409642/valve-bans-gray+market-modern-warfare-2-keys

Does your key still work man? Probably won't for much longer.


Yup works fine, guess those Eastern Europeans really came through for me
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hurt people hurt people

JayRoe

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Call of Duty 4: Modern Warfare 2 - Hammer Time
« Reply #181 on: November 29, 2009, 04:17:23 AM »
"@toncijukic Top men are on it. In fact, the Steam ban hammer is coming down on about 2,500 confirmed #MW2 cheaters on PC today."
http://twitter.com/fourzerotwo/statuses/6115913241
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Phero

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Re: Call of Duty 4: Modern Warfare 2 - SKIDROW
« Reply #182 on: November 29, 2009, 05:13:01 AM »
Don't just fucking ban cheaters, prevent them from cheating FFS. Don't treat the symptoms, cure the disease.
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JayRoe

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Re: Call of Duty 4: Modern Warfare 2 - SKIDROW
« Reply #183 on: November 29, 2009, 02:48:10 PM »
They can only snap so many fingers at a time.
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JayRoe

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MadTarker

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Re: Call of Duty 4: Modern Warfare 2 - SKIDROW
« Reply #185 on: November 30, 2009, 09:03:21 AM »
37 mins to install on steam ! from a dvd .. that's just Ass, scene release installs in 2 mins ;/
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BustaNut

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Re: Call of Duty 4: Modern Warfare 2 - SKIDROW
« Reply #186 on: November 30, 2009, 09:36:07 AM »
37 mins to install on steam ! from a dvd .. that's just Ass, scene release installs in 2 mins ;/

You choosing to pay for this reeking pile is probably going to be Ass for you as well.
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JayRoe

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Modern Warfare 2 Most Pirated Game of 2009
« Reply #187 on: December 30, 2009, 03:44:22 AM »
As 2009 is slowly moving toward its end, we follow up our most pirated movies chart by taking a look at the most pirated games of the year. Call of Duty: Modern Warfare 2 is the absolute winner on the PC and Xbox 360, while New Super Mario Bros. scoops the title of most pirated Wii game of 2009.
http://torrentfreak.com/the-most-pirated-games-of-2009-091227/
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dude_1911

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Re: Call of Duty 4: Modern Warfare 2 - SKIDROW
« Reply #188 on: December 30, 2009, 01:29:16 PM »
Ha I'm proud to say I did not do my part in that! And neither for Borderlands.

Quote
“In just five days of sell through Call of Duty: Modern Warfare 2 has become the largest entertainment launch in history and a pop culture phenomenon,” Activision CEO Bobby Kotick said commenting on the game’s success. This is, of course, reflected in the number of pirated copies being traded on BitTorrent.

hahaha!
« Last Edit: December 30, 2009, 01:32:27 PM by dude_1911 »
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zakla

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Re: Call of Duty 4: Modern Warfare 2 - SKIDROW
« Reply #189 on: January 04, 2010, 04:01:30 AM »
Call of Duty Modern Warfare 2: LOL Kill
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JayRoe

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Modern Warfare 2 and why it sucks
« Reply #190 on: January 15, 2010, 03:59:59 AM »
Written by Splatskiii with help from BLiTZ
Note: Please read the entire post before supplying a response.

As you all know, Call of Duty: Modern Warfare 2 (MW2) was recently released into the video game world. It received tremendous hype due to Infinity Ward’s (IW’s) success with Call of Duty 4: Modern Warfare (CoD4). Most of the old members in the CoD4 section here remember how great of a game CoD4 was. Needless to say, we were excited for MW2 and believed that it would be even better. This, however, was not to be. Instead of improving CoD4, they decided to flip the game upside down. MW2 has been a disappointment to not only the competitive gaming community, but also to a considerable amount of casual gamers as well. That is not to say that MW2 is a not good game in general. But when using CoD4 as a reasonable base comparison for MW2, it is terrible. As a result of all this, Blitz and I decided to make an end-all thread abridging the reasons behind MW2’s relative failure.

In this post I will speak of CoD4 in the past tense. I do recognize it is still played. However, it will almost definitely become like Halo 2 is now- barely played, which makes the game essentially “dead.” Thus, MW2 is, or at least will be, the only Modern Warfare game being played (unless another is eventually released).

1. THE LAN SYSTEM

Let me begin by sharing with you a Twitter update by Robert Bowling (402): We've been speaking with @MLG_sundance since early on and want to make it as MLG accessible as possible. 8:49 PM Sep 28th, 2009 from web in reply to Nunez757. After two years of lobbying IW to make a comprehensive LAN system, the MW2 LAN system is still incomplete. There is no lobby, causing playing to have to rush into the game, pick their classes, all within a few seconds. This results in only the host of the game actually being able to start the match on time. All weapons, attachments, perks, and equipment are not all unlocked on the MW2 LAN system, as it should have been in order to work at LANs. There is a separate rank system for LAN, meaning that players would have to level up at tournaments in order to get what they need to play. Furthermore, although there are Xbox Live (XBL) unlocks, the LAN system still necessitates players having their XBL Gamertags with them when at LANs, causing the necessity to either have their memory units or recovering their accounts onto a different Xbox 360, something that is just not feasible at such a large tournament site as MLG’s.

Basically, IW failed in epic proportions.

2. Lack of a Public Beta

IW stated that they would not have a public beta for MW2 because they had more important things to worry about with the game development. The company added that their own game testers would be capable of finding the glitches within the game, causing it to be ready-to-play on release day and on. This is obviously not the case. There are multiple elevator glitches (
Call Of Duty MW2 Glitches: Elevator Out Of Derail *New*
). Also, there were private match glitches and the Javelin glitch (
MW2 - Javelin Glitch & Minitage [Patched]
). Of course the private match and Javelin glitches were fixed by the first patch (vi...?f=32&t=219166). However, this could have been completely avoided by having a public beta.

3. Conversion of Shotguns to Secondary Weapons

As you should and probably do know, shotguns in CoD4 were primary weapons. In MW2, on the other hand, IW decided to give them a significant range boost and make them a secondary weapon. This means that you could have a weapon like an M16 with a secondary like the Model 1887s. Overpowered. Shotguns take minimal skill to wield competently, and making them a better weapon only promotes the rewarding of a lack of skill. Yes the Models’ range was patched, but shotguns are still unbelievably overpowered. For you Halo players, it’d be comparable to making rockets a default secondary weapon.

4. No Playlist for Balanced Play

Kill streaks make matches very one-sided. Kill streaks give players kills that they did not earn directly. One would think that IW would have a “Bare-Bones” playlist that would have virtual fair settings- not giving the advantage to either team in any way. Many gamers that played the original CoD games, as well as hardcore gamers, would enjoy this playlist due to its lack of new, gimmicky inventions.

5. Lack of Primary Weapon Balance

Ideally, all varieties of primary weapons would be “balanced.” This means that each weapon would have a similar effectiveness in the game. However, with MW2, assault rifles are used by a heavy majority of players. Snipers, SMGs, and LMGs simply just cannot match the gamut that assault rifles have. This leads to stale gameplay and a lack of variety among weapon choice. On the other hand, IW did do a decent job balancing the secondary weapons, with the slight exception of shotguns. If IW is going to have more than one type of primary weapon, they should make them worth using.

6. Lack of Game Options

This is where Halo undoubtedly outshines MW2: game options. MW2’s game options like health, perk limitation, and time limit are very crude, if present at all. The health options are “miniscule, half, normal, and double.” Kind of pathetic considering what IW is capable of. The only option to customize perks is to either have them on or off, the same with kill streaks. As for time limit, there are only three to five options for possible MLG Gametypes, which limits MLG’s ability, among other players as well, to modify settings to optimize competitiveness, as well as enjoyment. Finally, there is no way to limit the use of certain weapons either.

7. Tactical Insertions

This was really not a bad idea in theory. However, if one thinks about it, there are ways to abuse tactical insertions. For those of you that do not know, tactical insertions are in the equipment slot and allow users to drop a flare at their feet that marks where they will spawn next. As many of you know, this invention has led to an insane frequency of boosting, especially in the Free for All Playlist. Consequently, players are able to hide off in an uncommon place in a map and boost for points, headshots, kills, and kill streaks. This would not be so bad if it did not affect other players. Unfortunately, it does. Players boost for kill streaks that kill other players, ruining the whole game experience. This situation is similar to the modding and stand-bys that were well known in Halo 2. IW put this idea into practice and will apparently neither make a system that resolves the mistakes nor remove it entirely. It’s just blatant irresponsibility from a major company (which we all know almost never happens, right? ).

8. THE MAPS

CoD4 had terrific maps. They were fun to play on and were easily adapted to competitive play. MW2, on the other hand, has one of the worst arrays of maps ever (among popular titles). There are maybe two to three salvageable maps, but none that can even match up to CoD4’s maps that were used for MLG Settings. Personally, Underpass is the worst map I have ever played. Having great maps is such a key part in making a great game and without them, it is nearly impossible to do so. Almost all maps in MW2 are campy, meaning that they are focused on corners and tight areas and buildings. To put it simply (however vaguely), MW2’s maps have no flow whatsoever. They encourage and reward camping, which becomes exceedingly frustrating to those who do not camp. It’s just a huge failure on IW’s part.

9. Killstreaks and Deathstreaks

Both are ridiculous in MW2. First of all, the entire concept of rewarding bad players for being bad, especially with a perk like painkiller, is mindboggling to me, as well as to many others. The only acceptable deathstreak is copycat, which is admittedly creative and balanced. The copycat deathstreak allows players to take the weapon and perk loadout of the opposing player that killed them. This provides no extraordinary advantage to players, but it is helpful if, say, you don’t have ninja pro and are able to use it as a result of copycat. Painkiller is the most overpowered perk ever created and is unnecessary. It takes three M16 bursts (with stopping power) to kill a player with painkiller. Martyrdom is just stupid- a grenade is dropped at players’ feet when they die, something that takes no skill at all. Final stand allows players to continue living after already having taken all the bullets that would normally kill them.

Killstreaks, on the other hand, were manageable in CoD4, except for the possible exception of the helicopter, which was a little overpowered in my opinion. Now, with MW2 and the addition of chopper gunners, AC-130s, Nuke, EMPs, and emergency airdrops, a promotion of camping (and camping hard, at that) ensues. Players camp in the hope of acquiring on of these killstreaks, not helping their team in the slightest. This takes a lot of fun out of playing if throughout a ten minute game, a player goes 11-0 within the first nine minutes of the game, gets a chopper gunner, and ends the game within the next minute with a nuke. Essentially everything that was changed for the casual gamer (i.e., “noob”) all but ruined MW2 and wasted its limitless potential.

10. Riot Shields

Riot Shields are not used in Modern Warfare. That alone should have impeded IW from including them in Modern Warfare 2. Plain and simple, they’re not fun to play against and hold no place in first person shooters. The reasons are both sufficient and apparent.

11. Joining Games-in-Progress

This feature has bothered me for a very long time. Basically, I don’t really want to join a game where there are numerous killstreaks already in the air, I’m one of two people on the team, and there are two minutes left in the game. Getting killed right after spawning is not fun, regardless of what IW thinks. IW needs to make a feature where you can only join games that have more than two (or one, it depends) minutes remaining. This provides a fair amount of fairness and definitely more enjoyment.

12. Grenades

They’re underpowered. In CoD4, they were probably a little overpowered, but MW2 went to the complete opposite end of the spectrum, skipping the ideal middle. The utility of MW2 grenades is somewhere in between a tenth and a fifth of CoD4’s grenades. No longer can a player use an educated guess to approximate where the opposing player is because in all likelihood, the grenade probably wouldn’t touch them, let alone kill them. Players are left with using grenades when they know the exact position of an enemy because they stunned or flashed them, they saw them, or saw on the map from where they were shooting.

13. Health System

Cod4’s health system was perfect. The base player health was set at the perfect place: about a one burst to the chest with an M16. Moreover, players had the ability to choose whether they wanted an increase in bullet damage or an increase in health- juggernaut and stopping power. They balanced each other perfectly. For some reason, IW decided to take out juggernaut altogether when MW2’s base player health is less than CoD4’s. And if they think painkiller replaces it, they’d be infinitely incorrect. If there is perk that essentially decreases the health of another player, it would be logical for there to be a perk that increases your own health.

A lower amount of health, in itself, endorses camping. With less health, moving to a spot where you are visible to other players is much less attractive. This applies to MW2 as well. With no juggernaut and the lowered base player health, players are all but forced to stay in the spot in which they find themselves. CoD4’s health system promoted movement. MW2’s promotes a lack of movement. MW2 does provide players with the ability to more faster, but the players are still subject to fire from enemies, which results in an almost assured death.

14. Host Selection and Party Migration

BLiTZ perfectly described the host selection process in MW2 as “sketchy at best.” Many times, the initial host in a match will have a really terrible host, resulting in that person eventually being booted out of the games. The next chosen host will be acceptable. This makes one think “why the hell wasn’t this person chosen to host in the first place?” Unfortunately, there is really no information on IW’s host selection process so gamers are left frustrated by the Player-to-Player system. Furthermore, if a player with an awful host is selected to host, they are sometimes not booted out of the game at all, which is maddening in itself. Some players have excellent connections, but are not able to host of a lobby of at least eight players, but are chosen to host nevertheless. Finally, there are no player options to improve the quality of the host like those of Halo. For example, a local search, a “good connection” search, along with others.

Party Migration, at this point in time, cannot even be described as sketchy. It’s just plain bad. I either loose players from the lobby or am lost myself so often I just stop playing altogether. What’s the point of having a party system if all the players from the lobby are not taken into games or different lobbies before a match starts? For my part, I’ve had to accept that I lost players and just play the match with those that were able to make it into the game. Not being able to play with your friends in matchmaking just ruins the primary intention of Xbox Live itself.

===============================================================================

So there you have it- a summary of the most noteworthy aspects of MW2 that make it a worse game than CoD4. Recently, one has come to expect that sequels do not improve upon the original, as seen in GoW, Halo, and now the Modern Warfare Series. What disappoints me is not even that the fact that modern, successful video games are almost exclusively made for the typical casual gamer- it’s the fact that the unnecessary gimmicks implemented by big-time video game developers make video games all but unbearable.

http://www.infinityward.com/forum/viewtopic.php?f=13&t=238580
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Moggle

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Re: Call of Duty 4: Modern Warfare 2 - SKIDROW
« Reply #191 on: January 15, 2010, 08:53:32 AM »
There's some solid arguments made in this article. However, the fact that the comparisons keep reaching back to Halo 2 and Gears of War makes my eye twitch a little bit. Obviously, the whole write-up stems from console FPS players. Sorry, fellas, Gears of War and Halo aren't the standard bearers for FPS gaming. The whole thing kind of brings to mind a 40-year old whore getting a lecture from the 15-year old whore -- who just started giving blow jobs herself -- on how to properly suck a dick. Sure, the 15 year old might make a valid point -- you gotta work the shaft while sucking -- but old whore isn't impressed. She knows you gotta work the shaft, play with the balls, stick a finger in the asshole, and deep throat that cock until a shot of salty man chowder slides down your throat. It's that superior product that keeps the john coming back. Start dropping any of those important elements of a good blow job, and the greenbacks will just go to the next whore who'll do step up to the challenge. 

The article really should have started off with the paragraph: "INFINITY WARD AND ACTIVISION FUCKED UP THE PC VERSION AND TOOK AWAY DEDICATED SERVERS, THE BACKBONE OF MULTIPLAYER FPS PLAY". Then I could have digested the rest with much more gravitas. As it is, it's 4th graders discussing their favorite X-Box games and completely missing the bigger picture.
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Phero

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Re: Call of Duty 4: Modern Warfare 2 - SKIDROW
« Reply #192 on: January 15, 2010, 01:53:18 PM »
Silly rabbit, consoles are for kids.
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fracicone

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Re: Call of Duty 4: Modern Warfare 2 - SKIDROW
« Reply #193 on: January 15, 2010, 03:14:42 PM »
Yeah, grenades are really underpowered in MW2 but it's still great fun.
2/3/4 players split screen co-op on 360 is all we have been playing lately in my household :D
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Mazza

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Re: Call of Duty 4: Modern Warfare 2 - SKIDROW
« Reply #194 on: January 15, 2010, 04:24:16 PM »
Well, frac, you and the author are not playing the same game. See, he's playing a tourney game with an emphasis on pre-made teams, online. Highly compedative online. You're playing splitscreen with your roomies. It's not the same in the exact same way that playing wow in a raiding guild and playing wow mostly solo is not the same.
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